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NOTE: The first three posts for Long Road Ahead will read less like an actual story and more like gameplay because I didn't intend for it to turn into a story, but I truly can't help myself.

[ archived from the #lra: smith tag and heavily edited for readability ]



Pollination Technician #9 - known on his new home planet of choice under the generic code name Mr. Paul Smith - was escorted to his so-called ‘government-assigned housing unit’ by none other than General Chip Grunt at the start of the week. The interaction they shared was amicable, if a little awkward.


Chip: So, this’ll be your new home! Feel free to decorate however you want. Heck, you can even expand the house if you feel like it.
PT9: Thank you so much for the help, General. I promise you won’t regret this, and I’ll be sure to send you the midweek report on my social integration, right on schedule, just as I’ve been requested.
Chip: Good. I wish you the best of luck in your reformation, Mr. Smith


PT9: Yes, of course. I won’t let you down, sir!




PT9 entered his new home, finding it sparsely decorated. For him, however, it was far more decoration than he’s ever seen in his life. On Sixam, housing units were kept to the bare minimum of necessity.

The way Sims filled their houses with apparently useless things like plants and rugs fascinated him, and it was one of the many seemingly meaningless things that he loved so much about the planet and its’ people.



His other favorites included Sim food - whether he could ingest it or not - and the natural world surrounding him. As such, he spent a good three hours out on his artificially green front lawn trying and failing to capture butterflies.


One of the benefits of life on this planet is the ability to choose your own destiny, and so PT9 acquires a job in pursuit of his true life’s dream - to become an Education Minister.




Glarn Curious loved his job and his family, but sometimes he needed to get away from all of the noise and the responsibility - usually by going on long, aimless walks across town. A breath of fresh air every once in a while helped to keep him grounded…


Even when unwanted familiar faces make their presence known as your newest neighbor.

To say that Glarn was not happy to see his alien abductor again, face to face in the middle of what might as well be town square, would have been an understatement. The sense of mortifying embarrassment only grew when he saw the other man approach him directly.


Glarn: What are you doing here? And… why are you dressed like that?
PT9: Don’t worry, Dr. Curious. I’m a changed man now, and I want to make things right between myself and everyone I’ve ever harmed with my past… profession.
Glarn: You’re a bit late for that, but I suppose I appreciate the effort.
PT9: I… know that. But I do want to make it up to you - and everyone else I’ve abducted. I– I could help care for the… spawn, if you wanted me to.
Glarn: First of all, why are we discussing this here?
PT9: Well, what better a chance to confront my past than approaching it directly as soon as the opportunity presents itself–
Glarn: –Secondly, can you please keep your voice down when talking in a public space about one of the most existentially horrifying times of my life? It’s not exactly common knowledge around here, and for my sanity’s sake, I’d like to keep it that way.


Glarn: And finally, regarding the… spawn, they’re… not really my… ‘problem…’ anymore. They haven’t been for years, and as far as I know, they might not even live around here. I would hope not, at least.
PT9: Then… what can I do for you? To make up for what I did?


Glarn: Well, if you really want my opinion, going away and leaving me alone would be a great start to your redemption story.
PT9: …I understand. I will respect your wishes, Dr. Curious. I am sorry to have bothered you.





After PT9′s first day of work as a playground monitor goes by without a hitch, the time finally comes to call General Chip with his midweek report.

PT9: Good news, General! My social integration appears to be going well. I’ve met with the locals, spoken to some of them without issues, and I even acquired a job!
Chip: That’s great to hear. Keep up the good work and you’ll be a regular citizen of Strangetown in no time.
PT9: …Furthermore, I’ve spoken to Glarn Curious, though he, of course, wanted nothing to do with me. He seemed completely unaware that I’d recently moved in.
Chip: Ah… yeah, uh, I may have left him out of the loop when it came to your presence as a new resident in Strangetown…
PT9: What? Why?
Chip: Well, as I’m sure you’re already aware, aliens are a bit of a sensitive topic for him, and I felt he would’ve done what he could to prevent it. I think it would be for the best if you tried not to cross paths with him. Or any of your other abductees, for that matter.
PT9: …Understood, General.




As PT9 gets ready for bed, he writes in a journal about today’s experiences - particularly reflecting on his past as a pollination technician. Did you know that aliens have photographic memory? Well, PT9 does, at least. He can remember the face of every sim he’s ever taken into his ship. It was a big part of his decision to change his ways.

He doesn’t like to think about his past these days. Instead, as he lays his head down to sleep, he looks forward to tomorrow.
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